Many strategy games are winnable by just creating more units than the enemy, how much scope has a nation for winning a battle when not outnumbered?
The technologies available in the game slightly change the odds. There is a good chance to begin the game with an infantry rush (since infantry is cheap and fast to produce) but once the defender is able to build machine guns or chemical weapons, the attacker would find, that the rush strategy isn’t working anymore.Read the whole Q&A about this great strategy title!
Ivan Bunakov, VP Development of Buka Entertainment, talked to TCancer about Aggression: Europe 1914 and revealed some curious details about this epic strategy game. Here is a quote:
How are the differences between the nations fleshed out in terms of balance?
For one, the starting technologies differ between the nations. This has direct impact on the battles on the tactical map. The Germans, for example, already have the machine gun in the beginning, which gives them a huge advantage over the Russians. The Russians, on the other hand, have an excellent cavalry, which allows a good player to compensate for the technological disadvantage. These differences alone make for very different play styles for each nation. Additionally different countries start out with differing amounts of population and production capacity, which is also fostered by the different amounts of cities each nation starts out with.
Read the interview.
First previews of Aggression: Europe 1914 presented at E3 2006 are published at PC and video games portals in Europe and the US. The reviews describe the game as a potential genre-defining strategy game.

